Weapons, Armor & Items
Parasite Eve
 
[Club]
 
[Handgun]
 
[Shotgun]
 
[Protector]
 
[Vest]
 
[Armor]
 
[Suit]
 

[Medicine] 1

Recovers 45 HP.

 

[Cure] - P

Cures the abnormal status "Poison". Prevents the "Poison" effect once when used during battle.

 

[Ammo] +6

Six regular bullets. +15 and +30 are also available.

 

[Trading Cards]

Increases the size of the equipment's Additional Effect slots when given to a certain person. (I don't ever remember seeing these items, but I assume you're supposed to give them to Ben.)

 

[Tool]

Removes an Additional Effect or Parameter Values from one equipment and installs it onto another.

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Parasite Eve 2
 

[M93R]

Capacity: 20 rounds. Weight: 117. Range: 50. Rate: 110.

9mm handgun that fires a 3-round burst. The secondary attack fires a single round.

 

[Grenade Pistol]

Capacity: 1 round. Weight: 260. Range: 350. Rate: 1.

40mm pistol-sized grenade launcher. Fires a single 40mm grenade.

 

[PA3]

Capacity: 3 rounds. Weight: 270. Range: 30. Rate: 2

Pump-action shotgun. Fires a single 12-gauge shot.

 

[MP5A5]

Capacity: 30/50 rounds. Weight: 288. Range: 55/5. Rate: 80/2.

9mm submachine gun equipped with a flashlight. Fires a burst of 9mm rounds. The flashlight uses a battery.

 

[M4A1 Rifle]

Capacity: 30 rounds. Weight: 254. Range: 500. Rate: 85.

5.56mm assault rifle used bt special forces. Fires a 3-round burst. The secondary attack fires a single round. This assault rifle can be customized.

 

[M4A1 Grenade]

Capacity: 30/1 rounds. Weight: 390. Range: 500/250. Rate: 85/1.

M4A1 assault rifle equipped with a grenade launcher. Fires a 3-round burst. The secondary attack fires a single 40mm grenade.

 

[9mm P.B.]

(Power: 10) 9mm full metal jacket round. Can be loaded into handguns and submachine guns.

 

[Grenade]

(Power: 270) 40mm high-quality explosive round. Upon impact, shrapnel causes extensive damage.

 

[5.56 Rifle]

(Power: 22) 5.56mm full metal jacket round. Can be loaded into rifles and light machine guns.

 

[Buckshot]

(Power: 40) 12-gauge shotgun shell. Sprays 9 lead shots in a single burst.

 

[Turtle Vest]

Add HP: +5. Add MP: +20. Attachments: 3. Special features: MP Recovery, resistance to Paralysis.

NMC Hunter's protective vest. The vest can be worn underneath street clothes.

 

[Tactical Armor]

Add HP: +60. Add MP: + 30. Attchments: 8. Special features: High-quality motion detector.

Displays target's HP. Military-grade arnor vest. Displays moving objects on a heads-up display.

 

[Assault Suit]

Add HP: ?. Add MP: +10. Attachments: 5. Special features: Resistance to Poison.

Jacket made for extreme weather conditions in the desert. Defense power is low, but it has many attachments.

 

[Tablets / Recovery 1]

Vitamin tablets. Restores a small amount of HP. (Restores 50 HP when used in Main Menu; restores 45 HP when used during battle.)

 

[Key Chain / Combat Light]

Disposable defense weapon. When used during battle, blinds any enemies in front of you.

 

[Plastic Bottle / MP Boost 1]

Spring water. Restores a small amount of MP. (Restores 30 MP when used in the Main Menu; restores 25 MP when used during battle.)

 

[Pouch / Belt Pouch]

Large pouch that can be attached to a belt. Increases the number of attachments available for the currently-equipped arnor. Attachment +1.

 

[Key Item / Cafeteria Key]

An antique key. Key to the Parthenon Cafe.

 

[Key Item / Monkey Wrench]

A wrench that is adjustable to fit different nuts and bolts.

 
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